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Opinion Column
For the week of February 7 through 13, 2001

Blurring the real and the imagined

Commentary by Adam Tanous


Child pornography is an ugly subject to contemplate. Even the words juxtaposed as such are unseemly. The phrase marries together a concept that is fundamentally degrading and largely violent with the most vulnerable members of our society. I think it is safe to say, barring a fringe and generally silent few, most people find child pornography depraved and demanding harsh legal reprehension.

Enter the digital age to muddy the waters. Two weeks ago the Supreme Court accepted a case ostensibly concerning child pornography but one that could have broad ramifications not only in the arena of free speech but in intellectual creativity.

At issue is whether it is a First Amendment violation to criminalize the computer generation of fictional children engaged in imaginary, pornographic acts.

I think the case centers on a situation computer technology has created: the merging and, perhaps, eventual blurring of the real with the imaginary. The case speaks to the amorphous and somewhat illusive distinction between the two and whether, at some point, the blurring of that distinction is harmful to society.

In 1996 with the Child Pornography Protection Act, Congress expanded the child pornography laws to prohibit sexually explicit material depicting a person who "appears to be" a minor. Further, if material "conveys the impression" that a minor is engaged in sexual activities then it is unlawful.

Prior to 1996, the State’s "compelling interests" for overriding the First Amendment with child pornography laws centered on two arguments. One was that the laws would protect the children who were victimized in the production of child pornography. This was the upshot of a 1982 Supreme Court ruling in New York v. Ferber. The other argument, upheld in Osborne v. Ohio (1990), was that the possession of child pornography material played a role in the cycle of child abuse, namely that pedophiles used it to seduce innocent victims.

The 1996 law came about because technology had advanced to the point where computer generated images of children engaged in sexual acts were considered indistinguishable from real people.

The Ninth Circuit Court of Appeals overturned the law in 1999 saying that it was unconstitutionally vague and set a "highly subjective" standard for criminality. It also held that the government’s only compelling interest in suppressing free speech was in protecting real children from harm. There was no evidence that the computer generated images harmed real children.

The government had argued that this material "whetted the appetite" of pedophiles and, therefore, perpetuated the problem. They also said that the State would never be able to prosecute a child pornography case without the law, because there would always be reasonable doubt as to whether the images were of real people or not.

The counter argument is that removing this burden of proof for the State would then violate the Fourteenth Amendment: the right of individuals to due process of law.

The case is a perplexing one because the very concept of children being forced or coerced into engaging in sexual acts violently clashes with our sense of morality. There is a significant problem in society. But what is the remedy?

Ultimately, I think the 1996 law crosses a line we shouldn’t cross. It attempts to apply the rule of law to the fictional world. As soon as we attempt to apply law to creations of the mind—as opposed to creations of the hand, like a bomb—we we get into murky territory. The range of imagined deviance in the world is unlimited. How do we legislate against that? It seems that laws need address situations when there are victims. But how do we legislate against things that may offend our sensibilities?

Slippery-slope arguments are sometimes specious ones but I think the idea applies here. Murder violates our moral and legal codes. Should we therefore outlaw fictional accounts of murder that appear in countless works of literature? These are imagined events with imagined victims.

Murder weaves its way through most of Shakespeare’s plays. What do we do about him? Or about Crime and Punishment? Should the novel American Psycho be treated differently from other novels say, In Cold Blood, because it is more graphic or has a greater level of detail?

Realistic "virtual" murders—those generated on a computer—will soon appear (if they haven’t already) in film or on the Internet. Much cruder versions appear in most popular video games. The difference boils down to little more than the level of sophistication of the software.

Ultimately, trying to control products of the imagination is tantamount to chasing the wind: we’ll never get there.

Once again our technological prowess has presented us with a conundrum. As much as we despise child pornography, there is no way to control the virtual version of it without wading into the quicksand of editing all that individuals imagine and create.

In the case of virtual pornography, we are suddenly put in the position of trying to protect not victims but the sensitivities of the audience, whether they be viewers, readers or listeners. All sorts of materials of bad taste or worse, deviance, pop up in society. Traditionally free markets sift out the chaff. It is the only focused and accurate way to determine the wishes of the aggregate. Laws tend to be too blunt of instruments when it comes to issues of what is appropriate, in bad taste or offensive.

Finally, the issue comes down to whether we will hold fast to a distinction between the real and the fictional. All sorts of forces are working to make the two become one. But without maintaining even a wafer thin distance between the two, we risk our sense of humanity. Once that critical distance vaporizes, we will suffer vertigo like we’ve never experienced before. It is equivalent to throwing our one true frame of reference to the wind. We are left to float about in a formless space with no sense of up or down, left or right—no understanding or sense of what is real or imagined.

 

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